Making a high-density gaming interface easier to scan, understand, and act on. The poker table is where every decision happens — I redesigned Junglee Poker's game table to reduce visual clutter, strengthen information hierarchy, and make critical actions easier to understand, especially for players managing multiple tables.
The table had to show a lot — without making players think about the interface. Players need to understand their cards, the pot, bets, chip stacks, player states, and available actions, often within seconds.
The existing table was functional, but information competed for attention. Player details were difficult to scan, actions lacked a consistent visual hierarchy, and important gameplay elements could get lost in the interface — particularly noticeable for multi-tabling players, who need to process several tables quickly.
The goal: create a table that feels clear, fast, and immersive without removing the information experienced players rely on.
Through surveys, in-game feedback, and stakeholder input, we identified the elements that demanded the most attention during gameplay.
We benchmarked Junglee Poker against Natural8 and PokerBaazi across visual design, information hierarchy, layout and ergonomics, interactivity, feature availability, and performance. The comparison highlighted a clear opportunity: competitors presented gameplay information with stronger hierarchy and richer feedback, while Junglee's table felt more visually crowded and player information was harder to parse.
From the research and competitive analysis, I focused the redesign around five goals.
Reduce unnecessary visual elements and competing information.
Make cards, pot, bets, player state, and actions immediately scannable.
Create stronger relationships between related information.
Make Fold, Call, and Raise easier and faster to use.
Create a modern, premium visual language that feels appropriate for a real-money gaming product.
The redesign wasn't about simply making everything bigger or removing information — the focus was on grouping, hierarchy, positioning, and interaction.
Player name, chips, avatar, and other information competed for attention.
Group the information into a single, predictable player unit — showing only what players need during the hand, while keeping secondary information available elsewhere.
Fold, Call, and Raise lacked consistent sizing, contrast, and positioning.
Create a clear action hierarchy with larger, consistent controls positioned for easy reach — making the primary actions visually distinct and predictable.
Hole cards could get lost within the surrounding interface and lacked sufficient visual prominence.
Give cards a stronger visual position and clearer treatment, making them immediately recognisable as the most important gameplay element.
Player name, chip stack, and avatar were grouped into a single visual unit — related information should be processed as one piece rather than several independent elements.
Principle: Gestalt grouping
Fold, Call, and Raise were enlarged and positioned at the bottom of the interface — the most frequent actions should require minimal effort to locate and activate.
Principle: Fitts's Law
Betting was simplified into preset sizes alongside a clear slider — too many choices can slow decision-making, so players should be able to select a bet quickly.
Principle: Hick's Law
All-in, Check, Disconnected, and other states received clearer visual treatment — players need to understand what is happening at the table without searching for status information.
Cards, pot, bets, player states, and actions received distinct levels of visual emphasis — not everything on a poker table has equal importance at every moment.
Redundant labels, cluttered chip placement, cropped avatars, and inconsistent spacing made player information difficult to scan.
A streamlined player layout focuses on the essentials: name, stack, and action.
Design outcome: players can identify table information more quickly without unnecessary visual noise.
Action buttons had inconsistent colours, low contrast, irregular sizing, and blended into the table.
Fold, Call, and Raise use consistent sizing, stronger contrast, and a predictable position for easier access.
Design outcome: the primary actions become easier to locate and distinguish during gameplay.
Hole cards competed with surrounding information and lacked sufficient visual prominence.
Cards receive a stronger central treatment with clearer numerals and improved stacking visuals.
Design outcome: players can identify their hand more quickly and maintain focus on gameplay.
Turn timers could cover player information, while status indicators were difficult to track.
Clear status tags, active-player highlighting, and winning-hand labels provide stronger feedback during gameplay.
Design outcome: players get a clearer picture of what is happening at the table without having to search for it.
The redesigned table creates a clearer hierarchy between information, state, and action. Instead of treating every element as equally important, the interface guides attention toward the information players need at each moment.
The result is a cleaner and more focused table that lets players spend less attention understanding the interface and more attention on the game itself.
The final table brings together the new information hierarchy, interaction patterns, player states, and visual system across different gameplay situations.
The goal wasn't to make the table look simpler. It was to make playing feel simpler.
A poker table will always be information-dense. Trying to remove everything would only make the experience less useful for experienced players. The better approach was to understand what deserves attention, when it deserves attention, and how quickly players need to find it. That became the foundation for the redesign.